package game.examples.newEntityCreation;

import game.Coordinate;
import game.Entity2D;
import graphic.Assets;

/**
 * Codice di esempio di come si dichiara una nuova entita'.
 * @author Jan
 *
 */
public class ExampleTheadBased2DEntity extends Entity2D{
	
	public ExampleTheadBased2DEntity(int entityID, Coordinate coordinate, int shiftAmount) {
		super(entityID, coordinate, shiftAmount);
		
		//Set dello sprite...
	}

	@Override
	public boolean perform() {
		//Do something...
		
		//if Killable return true
		return false;
	}
}
